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Old Nov 26, 2005, 10:42 PM // 22:42   #21
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Quote:
Originally Posted by pHobac
Rangers have Expertise to counter that energy loss. It lowers the cost of all ranger skills, if you're having energy problems I would suggest that you pump Expertise a little and see what it does for you. And only a ranger primary can have expertise, so no */R can get it.

Edit::
I dont know why I didn't post this at first. But there is a great bow upgrade that helps with energy concerns. A Zealous Bow String. Give up to 5 energy on hit, downside though is -1 to energy regen, but with a fast firing short bow and barrage, you will never have energy problems.
Exactly. And with a +4 regen, taking one away for bow string is hardly a bad thing to do. Especially with expertise.

--The Shim
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Old Nov 26, 2005, 10:56 PM // 22:56   #22
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well i think the reason is thats rangers are very powerful enough as they are, they have alot of good skills, i see no reason for and off-hand weapon!!

I have that bow Zealous half moon of fortitude ithink??
15-28
+3 energy gain
-1 regen
10/10 armor penetration

I got it in the desert!! again ithink or SF dont remeber but it is my primary bow, never have energy problems even when laying traps!!
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Old Nov 27, 2005, 04:41 AM // 04:41   #23
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The Bow in itself is only one part of the Rangers vast arsenal of resources...With High Expertise and Wilderness Survival set to the max using all 5 traps (I'm including Healing Spring) Troll Ungent, Throw dirt and Whirling defense....I do an butt-load (that's a metric butt-load, not the smaller standard butt-load) of damage....I know, I know....we've been "nerfed" by giving the mob's AI the common sense to come in outta the flame-traps, but they still run away blind, crippled, on fire and bleeding...I drop Healing Spring to give the Monk a break ....rinse/repeat....plenty of power there...just use the bow for pulling mobs, otherwise you may as well be "wanding" foes to death.
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Old Nov 27, 2005, 06:54 AM // 06:54   #24
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Quote:
Originally Posted by Bjornulve
I could be wrong, but it seems to me like staves are equal to having a wand and an idol (or other off hand).
I think you missed my point. Yes, staves are more or less balanced against wand/focus pairs. And hammers are more or less balanced against the one-handed melee weapons.

So what makes y'all so sure that bows aren't be balanced with weapon/offhand pairs? It can't be just that they're two-handed, or staves and hammers would be unbalanced as well. So what is it that makes bows so weak?
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Old Nov 27, 2005, 08:49 AM // 08:49   #25
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I have to add i more + to ranger.Elemental Resistance on armor,alot more than any other char
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Old Nov 27, 2005, 10:22 AM // 10:22   #26
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Quote:
Originally Posted by Shimus DarkRaven
Exactly. And with a +4 regen, taking one away for bow string is hardly a bad thing to do. Especially with expertise.

--The Shim
Rangers only have +3 energy regen

I'd like to see some more mods on bows though. They are definitely lacking. Where are the bows of wilderness survival etc?
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Old Nov 27, 2005, 10:30 AM // 10:30   #27
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what are you talking about, expertise could make your energy unlimited. go look at the expertise chart www.gwonline.net

oh and btw if your a ranger you shouldn't have any spells on you, cuz those dont take effect /w expertise.
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Old Nov 27, 2005, 10:40 AM // 10:40   #28
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Bow compared to other weapons!
Pro: Ranged(ZOMG three free hits since you cant shoot while moving)
?
Con: less DPS than a warrior weapon IIRC
No off-hand items, ever, so a max of 2 mods(not counting +15% > 50%hp etc).
Can't be the same 2 mods(so no +60 hp like staves)
?


Though that doesn't make bows crap or anything; skills aren't taken into account at all.
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